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Child Neuropsychology A blog by Dr Jonathan Reed
  • Computer games can improve reading and maths

    I have just seen the preliminary findings of the first independent research study on Neurogames, the games I have developed to help reading and maths. The study was undertaken on 20 children aged 4 to 6. 10 children were given the computer games to play for 20 mins twice a week for 13 weeks at school. 10 children were not given the game and received normal teaching in a different class. Both groups were tested on standardized reading and maths tests (WIAT) before and after the intervention. The results show that the computer game group had an average maths score of 102 (average) before using the games which rose to 123 (above average) after playing the game for 13 weeks. The average group reading score before playing the games was 101.7, which increased to 114.9 after the game. In contrast the children not playing the game started with a reading score of 106.4 and this increased to 109.1 over time. Their maths score started at 103.6 and increased to 109.9. Therefore the study shows that exposure to the Neurogames for 13 weeks lead to substantial increases in maths and reading compared to the control group. These are preliminary findings and they need to be independently reviewed and published but they indicate what may be possible with computer based learning.

    I think that this also shows the importance of scientifically evaluating computer games based on learning. At present whilst there are many educational or brain training games on the market very few are being scientifically evaluated to see if they are effective. There are lots of games that look very good and claim to be brain training or educational but don’t seem to me to have any rationale let alone any evidence. For computer games based learning to develop in my opinion more research has to happen. Computer games lend themselves to scientific study given that they can be seen as a standardised intervention (i.e. they are the same each time they are given) and are easy and ethical to administer. Games can also be developed to incorporate the lasted scientific knowledge- see previous post for discussion on this. I intend to encourage other researchers (please contact me if interested) to independently evaluate the Neurogames with a larger number of children next and also with children with different neurodevelopmental disorders such as dyslexia and dyscalculia. I hope that over the next few years there will be an increasing body of research showing which games and which elements of games are effective in learning and neuropsychological development. This could lead to a revolution in education and rehabilitation.

    4 Comments

4 Responses to “Computer games can improve reading and maths”

  1. Lars Hyland said on

    Great to see positive research here. Can I ask about the statistical significance of 20 pupils? What is the strength of inference that be made with larger group sizes?
    In general what in your view is the optimal sample size for this sort of study?

  2. Thanks for comment Lars. The research was done independently by someone else and I had no say on the design or sample numbers. I think there is a limitation with the small sample size but I was surprised to see such a difference with such a small sample. I think there was a statistical difference on the maths scores between the computer group and controls. Ideally I would like to see a study with approx 50 participants and 50 controls. It would be good to see if the same sort of effect was replicated.

  3. Now more and more studies are being conducted revealing the positive aspects of computer games. That’s a good news.

  4. [...] Computer games can improve reading and maths [...]

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